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Post by Tombstoner on Jun 23, 2011 8:11:23 GMT -5
Pokémon Cyan is what I intend to make a high-tier Pokémon hack, with Red as the base. While knowledge of how to hack the first generation is abundant, tools aren't. Tools are programs which alter the ROM in ways that make hacking easier and faster. The multitude of tools for use in Generation III has led to an immense amount of hacks in that Generation. I, out of my affinity for the first generation and the amount of hacks in later generations, decided to take on the challenge of hacking a less popular generation. Pokémon Cyan's main selling point, other than being a hack of Red, is its lack of adhesion to rules generally taken for granted. Absurd warps can often indicate an inept hacker, but they will be present in Cyan and used in a way that enhances the game experience. There is much more in terms of unusualness, but it will be revealed as this hack progresses. Without further ado, here is a planned feature list: - Heavy map edits - New attacks - Many minor graphic edits (NPC's, objects) - Text edits (expect some sort of humor) - Possible music edits There are more minor things, of course, but you will see them eventually. Progress is being made, but I consider myself having just barely begun, so no progress estimates yet. ScreenshotsVideos: Trailer - www.youtube.com/watch?v=C-Er0U_DqY4Beginning Bits - www.youtube.com/watch?v=Y-EdPuSSSaI
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Post by Yuzihax on Jun 23, 2011 9:25:38 GMT -5
this entertained me far more than it ever should have
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Post by Tombstoner on Jun 23, 2011 10:03:18 GMT -5
this entertained me far more than it ever should have Glad to see how much my hack entertains you!
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Post by ciel4 on Jun 23, 2011 14:36:32 GMT -5
That's an awesome idea! I also enjoy the modification to the name entry menu. ;D
I've had some fantasy hacks in mind for Generation I myself, but I'm completely inexperienced at hacking ROMs. The ideas you listed sound great to me!
Exactly what tools do you have at your disposal for creating Pokemon Cyan, and, if you don't mind my asking, how did get them and how did you learn to use them?
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Post by Tombstoner on Jun 23, 2011 18:01:20 GMT -5
A hex editor and Pokémap, though I hope to eventually drop Pokémap. I've used a couple of small tools, but only to speed things up. Hex editing is the way to go with RBY.
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Post by GARY 'M 9 on Jun 24, 2011 0:14:12 GMT -5
That won't be the case if iimarckus ever finishes his disassembly.
Also, might I suggest enabling SGB in your emulator so your color palettes are kept in check and don't get messed up when adding sprites/changing Pokemon/attacks/inserting map features/adding a new map bank/etc.
If you don't already know how to enable SGB in VBA, here's how:
Options > Gameboy > SGB2
(SGB2 allows you to play Gameboy Color games without having to switch Gameboy modes in the emulator.)
To enable the Super Gameboy border (which I know you'll want to edit so you'll need this for testing purposes), you have to go to Options > Gameboy > Border Automatic.
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Post by sawakita on Jun 24, 2011 6:48:02 GMT -5
A hex editor and Pokémap, though I hope to eventually drop Pokémap. I've used a couple of small tools, but only to speed things up. Hex editing is the way to go with RBY. That won't be the case if iimarckus ever finishes his disassembly. Also, might I suggest enabling SGB in your emulator so your color palettes are kept in check and don't get messed up when adding sprites/changing Pokemon/attacks/inserting map features/adding a new map bank/etc. If you don't already know how to enable SGB in VBA, here's how: Options > Gameboy > SGB2 (SGB2 allows you to play Gameboy Color games without having to switch Gameboy modes in the emulator.) To enable the Super Gameboy border (which I know you'll want to edit so you'll need this for testing purposes), you have to go to Options > Gameboy > Border Automatic. Actually you don't need iimarckus's disassembly to be finished in order to use it: it's already a pretty usable base. At least I found it really handy, for my hack; certainly handier than writing everything in a hex editor (since you can put labels to addresses and constants, and also write macros for arranging data-tables, better). Just add the things you need, by disassembling them (like maps, graphics, routines, scripts, etc.). Also, for testing purposes you better go using BGB, which is certainly more accurate than VBA.
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Post by GARY 'M 9 on Jun 24, 2011 15:48:37 GMT -5
I didn't know _2marc released his disassembly in any form yet.
Yeah, VBA isn't too accurate, just a lot of people use it around here. KiGB is also accurate and good for testing, but doesn't have a lot of internal tools (and KiGB has a weird UI imo).
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Post by iimarckus on Jun 24, 2011 20:23:23 GMT -5
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Post by Tombstoner on Jun 29, 2011 19:07:13 GMT -5
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Post by ciel4 on Jun 29, 2011 20:44:49 GMT -5
I love that Snorlax is the gym leader at (formerly) Blaine's Gym. I also like you choice of starting pokemon, your custom move, and I think changing the pokemon names to conform to Proper Capitalization standards is a nice touch too.
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Post by Tombstoner on Jun 29, 2011 20:58:52 GMT -5
Thanks! The starters could have been anything (as Kao always gets Nidorino,) so I just picked three I liked. More custom moves are on the way, though Cash Smash will remain a favorite of mine and possibly others. When I release the first demo there will be much more than was shown in that video.
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Post by Tombstoner on Jun 30, 2011 16:21:51 GMT -5
Much more screenshots.
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Post by ciel4 on Jul 1, 2011 0:58:32 GMT -5
I look forward to seeing it. Great new screen shots!
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Post by Tombstoner on Jul 2, 2011 20:48:04 GMT -5
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