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Post by Torchickens on Mar 31, 2011 16:56:58 GMT -5
This is a video of Paco81's Cable Club escape glitch, which allows you to circumvent the parties of in-game Trainers by tricking the game into thinking that you are still being linked.
It's actually shockingly straight forward in the English Red/Blue because Poison can be used to black out in the Cable Club itself.
Though Poison doesn't deplete health when linked in Pokémon Yellow and the Spanish Red/Blue, so the Glitch City trick has to be used in those versions and you'll have to black out in the Safari Zone entrance instead.
Description from video:
This is a glitch documented by Paco81 on the Spanish Pokemon-Stats forum. It involves keeping the RESET option on the menu (which is supposed to be temporarily used for the Cable Club).
An additional consequence of this glitch is that in-game trainers become 'fake players' with a blank or glitched name and a team depending on the last party of the second player read by the game, though controlled by the AI for the relevant Trainer Class (although Red's sprite and the name still masks the Trainer Class). This roster can be easily updated by simply looking at the other player's Pokémon via a Trade, though no actual trade is needed. This roster is updated from the in-game trainers too including remaining HP and status ailments, which unfortunately means that you will have to view the other player's Pokémon again if each Pokémon faints, unless you want to fight high level Charizard 'M/ Q. This is particularly useful for Pokémon gyms, where you might want to replace Misty's Staryu and Starmie with a level 2 Pidgey for instance. To get rid of the RESET button and save, you'll have to try and meet the other player in the Trade Center again. The game won't let you through, but will close the link "due to inactivity" and you'll be able to save again.
There are two ways of performing this glitch. The first and shortest (as described below) does not work on Pokémon Yellow and strangely, the Spanish localization of Pokémon Red and Blue because poison no longer depletes HP in the Cable Club in those games.
The second method works on the Spanish Red/Blue and Pokémon Yellow. It takes slightly longer, and involves performing the first few steps of the Glitch City trick to run out of Safari Zone steps in the Cable Club. To avoid a Glitch City, players can then pay for another Safari Zone game or black out due to Poison. Steps 3 to 4 can then be used to finish the glitch.
Steps: For Pokémon Yellow and Spanish Pokémon Red/Blue, use the additional steps in the second method as described above instead of steps 1 and then perform steps 2 to 4.
This glitch requires a link cable, a poisoned Pokémon and another Red/Blue/Yellow. Access to the Safari Zone is needed for method 2.
1) Enter the Cable Club with only your poisoned Pokémon. If you want to make Trainers have certain Pokémon, make sure that the other player has the Pokémon you need. 2) Unless you want to fight a glitch team with a glitched name, update the game with the other player's Pokémon via a trade or battle. 3) Exit the Cable Club and battle any Trainer if you want to replace their ordinary team with the other player's. 4) To get the SAVE option back and make Trainers back to normal, go to the Cable Club and exit it the normal way.
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Post by Wack0 on Apr 3, 2011 19:57:56 GMT -5
What happens to the trainers after performing this glitch is strikingly similar to the Death Trainers of the ZZAZZ glitch.
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Post by Torchickens on Apr 3, 2011 20:53:57 GMT -5
What happens to the trainers after performing this glitch is strikingly similar to the Death Trainers of the ZZAZZ glitch. After a quick search, one of the values a ZZAZZ trainer changes to 153 (0x99) is from address 0xD12B. It's a simple flag which determines whether a Trainer is a 'Cable Club Trainer' or not. If you enter the GameShark code 01012BD1 you can make all Trainers link battle trainers like what this glitch does. I'm going to try entering 01002BD1 on the ZZAZZ Death Trainer and see what happens. EDIT: What it did was make the Death Trainer a completely ordinary Trainer. I battled Gary and he sent out his normal Pokémon, the only thing wrong with him was that his sprite was flipped. Well I'll be, this means that theoretically you could completely avoid the Death Trainer by entering the Cable Club and leaving. Too bad that your save file gets erased anyway.
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Post by Paco81 on Apr 4, 2011 4:57:30 GMT -5
Great explanation Torchickens, I just wish add little more. The method that required a Poisoned Pokémon works on Spanish Red/Blue too. The method that works on Red/Blue and Yellow not required a Poisoned Pokémon necessarily, also works with a Pokémon with Dig move (for escape digging in Safari Game). 4) To get the SAVE option back and make Trainers back to normal, go to the Cable Club and exit it the normal way. Also the game returns to normality is you turn off the Gameboy or reset the game, in case that you have won a gym badge using this glitch and you want keep it, you can enter to PC and change the box (then this save the game and after you can reset the game or turn off the GB). This glitch requires a link cable, a poisoned Pokémon and another Red/Blue/Yellow Also works if the second link have a Gold/Silver/Crystal version. In this case if you wish a crazy battle, in Gold/Silver/Crystal you can use a Pokémon Glitch no. 255 and hide below Johto Pokémon and able to enter to Capsule Time for linking with Red/Blue and Yellow. Then in Red/Blue/Yellow you can have one battle of Kanto Pokémon vs Johto Pokémon using Cable Club escape glitch. I think that I need to explain something more...... but my memory is faint for now.
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Post by Torchickens on Apr 4, 2011 14:25:08 GMT -5
Great explanation Torchickens, I just wish add little more. The method that required a Poisoned Pokémon works on Spanish Red/Blue too. The method that works on Red/Blue and Yellow not required a Poisoned Pokémon necessarily, also works with a Pokémon with Dig move (for escape digging in Safari Game). 4) To get the SAVE option back and make Trainers back to normal, go to the Cable Club and exit it the normal way. Also the game returns to normality is you turn off the Gameboy or reset the game, in case that you have won a gym badge using this glitch and you want keep it, you can enter to PC and change the box (then this save the game and after you can reset the game or turn off the GB). This glitch requires a link cable, a poisoned Pokémon and another Red/Blue/Yellow Also works if the second link have a Gold/Silver/Crystal version. In this case if you wish a crazy battle, in Gold/Silver/Crystal you can use a Pokémon Glitch no. 255 and hide below Johto Pokémon and able to enter to Capsule Time for linking with Red/Blue and Yellow. Then in Red/Blue/Yellow you can have one battle of Kanto Pokémon vs Johto Pokémon using Cable Club escape glitch. I think that I need to explain something more...... but my memory is faint for now. Thanks Paco. I have now added your additions to the video description. I've found something useful. When you battle a glitch Pokémon which usually mutates an item quantity (the most well known being Missingno. and 'M/3trainerpoké with the sixth item) as a Trainer's Pokémon in the Cable Club, there is no effect on the item [although it is not possible to see this because you are disabled from viewing the item pack]. However, if you perform the Cable Club escape glitch and battle the 'fake Cable Club Trainer', the item quantity is changed as normal. We can possibly extend this to some 'non-attainable' glitch Pokémon which actually mutate an actual item rather than item quantity to easily obtain glitch items. Not all of these glitch Pokémon mutate an item identifier, but they are glitch Pokémon with index numbers greater than 199 which presumably aren't possible to obtain via Trainer-Fly and other related glitches, because the 'is Trainer' routine is activated, and they likely won't send out the equivalent glitch Pokémon. This is just a theory, but by using Gold/Silver/Crystal and taking advantage of a ????? [255] could we get these item-mutating glitch Pokémon to appear if an equivalent G/S/C Pokémon was used? I'm also unsure on how the post 151 G/S/C Pokémon are translated to R/B/Y glitch Pokémon; it isn't just a simple 'same index number' translation.
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Post by Paco81 on Apr 8, 2011 4:15:24 GMT -5
I've found something useful. When you battle a glitch Pokémon which usually mutates an item quantity (the most well known being Missingno. and 'M/3trainerpoké with the sixth item) as a Trainer's Pokémon in the Cable Club, there is no effect on the item [although it is not possible to see this because you are disabled from viewing the item pack]. However, if you perform the Cable Club escape glitch and battle the 'fake Cable Club Trainer', the item quantity is changed as normal. That is true, but after de make the Cable Club Escape Glitch, in the battle with the "Fake Cable Club Trainer" you can enter in the Items and switch a item an other position. Then using the Cable Club Escape Glitch, if the second game link have a party with 6 MissingNo then is possible mutates an item quantity 6 times in one battle. We can possibly extend this to some 'non-attainable' glitch Pokémon which actually mutate an actual item rather than item quantity to easily obtain glitch items. Not all of these glitch Pokémon mutate an item identifier, but they are glitch Pokémon with index numbers greater than 199 which presumably aren't possible to obtain via Trainer-Fly and other related glitches, because the 'is Trainer' routine is activated, and they likely won't send out the equivalent glitch Pokémon. This is just a theory, but by using Gold/Silver/Crystal and taking advantage of a ?? [255] could we get these item-mutating glitch Pokémon to appear if an equivalent G/S/C Pokémon was used? I had thought that too. I think that it might work if we find an G/S/C Pokémon that turn into in some of these item mutating glitch Pokémon, because in a battle with a "Fake Cable Club Trainer" not appears a Glitch Trainer, appears the glitch Pokémon equivalent to Glitch Trainer. But also exist the possibility that the game freezes when the fake trainer send out a strange glitch Pokémon not supported by Red/Blue or Yellow version. I'm also unsure on how the post 151 G/S/C Pokémon are translated to R/B/Y glitch Pokémon; it isn't just a simple 'same index number' translation. Also I do not know how that works. In a future when I trade all the G/S/C Pokémon to R/B/Y I will try to see if there is a coincidence.
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Post by Paco81 on Apr 11, 2011 4:43:24 GMT -5
Torchickens, you remember or you know some Glitch Pokémon which can mutate an actual item?
Long ago when I tested Gameshark codes in Red/Blue or Yellow, I found a Glitch Pokémon (I do not remember which) that when appeared transformed my Pokéflute in another Item.
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Post by krazyguy75 on Apr 13, 2011 18:31:06 GMT -5
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Post by Torchickens on Apr 15, 2011 10:02:54 GMT -5
Yes. You can read about how it works in a little more depth here. profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=303Torchickens, you remember or you know some Glitch Pokémon which can mutate an actual item? Here's a complete list of what post 151 Pokémon change when you see them by Dex, based on echinodermata's old list on GCLF before it went down. I haven't been able to find it unfortunately, so I had to do a little bit of research of my own to reproduce it. Dex 152 (would have its own accessible Pokédex if such a glitch Pokémon exists in another language and doesn't freeze the game. You can scroll down past Mew, [clone of Scyther] ) Dex 153-160 total items Dex 161-168 item 1 identifier Dex 169-176 item 1 quantity Dex 177-184 item 2 identifier Dex 185-192 item 2 quantity Dex 193-200 item 3 identifier Dex 201-208 item 3 quantity Dex 209-216 item 4 identifier Dex 217-224 item 4 quantity Dex 225-232 item 5 identifier Dex 233-240 item 5 quantity Dex 241-248 item 6 identifier Dex 249-000 item 6 quantity How I got this data: In the Red/Blue RAM Map, bytes D30A to D31C (D309 to D31B in Yellow) manage the data for normal 1-152 seen Pokémon in the Pokédex, you can easily check the game RAM without an emulator if you have an Xploder or Gameshark, because the Gameshark code format has the last four digits in reverse. For example, the code 01005ED3 warps you to Pallet Town. This is because it's changing RAM byte D35E to 00. Each Pokédex byte has 8 'flags' and they're cumulative based on the Pokédex numbers of each Pokémon (Pokédex numbers of the identifiers are defined in the ROM itself somewhere). For example, 2^0 in D30A alone means you've only ever seen Dex001:Bulbasaur. (2^0+2^1) however, means you've seen both Bulbasaur and Ivysaur. A value of 0 means that you haven't seen any Pokémon from that byte. Pokémon #152: You can scroll down to it in the Pokédex because although there are only 151 real Pokémon in the game, you are able to see a Pokémon #152 in the Pokédex because there are 19 seen bytes. If we multiply 19 by 8 we get 152. I don't know why the game considers it as Scyther, however. When we get to 153, we move on to byte D31D and the game takes it as if it a Pokédex seen byte, writing +(2^0) to it. In actuality, this is the beginning of the items list and D31D affects the total number of items in the bag. One of the glitch Pokémon in Yellow is #159 'h 4' (hex:ED), so when you encounter it it writes +(2^6) to the total number of items. Unfortunately it freezes the game for some reason. D31E affects the first item identifier, where D31F affects the first item quantity, and so on until you get to a byte which would correspond with Pokédex #249-256 (000). This is why encountering Missingno. gives you +128 items in the sixth spot, because we have the game attempt to add 2^7 in byte D329 which corresponds with item quantity #6. There's other things that are changed when you encounter certain glitch Pokémon and some may explain why the game freezes but I don't know really know about it. For instance, I remember Okk showed a picture of what Hall of Fame data is saved (where it is in the RAM) when you encounter Missingno.
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Post by Paco81 on Apr 17, 2011 6:21:03 GMT -5
You are great Torchickens! Your explanation was awesome and very useful, thanks to you I can confirm that using the Cable Club black out glitch is possible get some Glitch Items. In Red/Blue Wobbuffet (F1 Hex) have Pokédex No. 213 and Girafarig (F2Hex) have Pokédex No. 209 and not freezes the game when they appear, both mutate the actual Item in the 4 slot but in different ways. When Wobbuffet appears in Red/Blue, the Item in the 4 slot change in their value Hex +16 (Master Ball 01 Hex change to Max Potion 11 Hex, Ultra Ball 02 Hex chage to Hyper Potion 12 Hex...). When Girafarig appears in Red/Blue, the Item in the 4 slot change in their value Hex +1 but strangely in this case not all the Items mutate (for example: Master Ball 01 Hex not change to Ultra Ball 02 Hex, Town Map 05 Hex not change to Bicycle 06 Hex). With Girafarig Is possible get a Glitch Item 07 Hex (Glitch Item that is used to surf without Pokémon with Surf move and without Koga´s badge) using a Bicycle 06 Hex. This is a temporary video for get Glitch Items with this method. www.megaupload.com/?d=4JQ5NJ38
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