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Post by SnorlaxMonster on Jul 24, 2011 10:23:38 GMT -5
The glitch I am referring to is the one demonstrated in the video below. The uploader credits Paco as the discoverer. I was watching this video, and made several observations. For one, I noticed that every Pokémon deposited caused the bytes to shift up one, based on Bulbapedia's Pokémon data structure in Generation II. What I was wondering if it was necessary to shift the bytes up four times by depositing four Pokémon. Would it not be possible to put the move to become the Pokémon's species in the first slot, and simply shift the bytes two times? Secondly, I noticed that the moves Outrage, Acid Armor, Karate Chop and Belly Drum appeared on the final Celebi. Based on the data structure, these moves should come from the OT, which loses a character with every shift. But these have the (decimal) index numbers 200, 151, 2, and 187 - gaps which I cannot attribute to the shifted "Bobb". It is possible that characters in GSC are not ordered in any logical order, but that theory is messed up by the fact that there are two consecutive "b"s, which seemingly result in two separate moves. Does anyone have a list of characters by index number for GSC? None of the moves' indexes correspond to the index of any legal character in Gen I. Also, is there another name for the glitch, which is more broad than "Celebi"? It's the same thing that bothers me about calling the Trainer-Fly glitch the "Mew" glitch.
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Post by Torchickens on Jul 24, 2011 13:01:54 GMT -5
Does anyone have a list of characters by index number for GSC? None of the moves' indexes correspond to the index of any legal character in Gen I. The characters by index number in RBY are the same as the ones in GSC. For reference, I'll link to the old Matthew Robinson's code archive, which our own codes archive credited. (see 'Name Digits' section). www.ocf.berkeley.edu/~jdonald/pokemon/pokemongscodes.txtAlso, is there another name for the glitch, which is more broad than "Celebi"? It's the same thing that bothers me about calling the Trainer-Fly glitch the "Mew" glitch. I think we could just call it the bad clone glitch. What's complicated about using the name Trainer-Fly glitch is that you don't even have to use Fly to escape from the Trainer, because you can also use Teleport or Dig/Escape Rope (though I believe Poison doesn't work and it gets reserved for the next step). Just recently somebody called Vimgur found that you can also get a wild encounter and lose on the spot that a Trainer sees you, meaning you don't even need a Trainer to walk up to you. A while ago, GARY 'M 9 suggested something like the name "escape glitch", after Paco showed us that if you run out of Safari Zone steps via glitch city glitch while being shown around Pewter City you can also force something similar. Hope that helps, I don't know exactly how the bad clone glitch works either.
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Post by SnorlaxMonster on Jul 24, 2011 22:36:12 GMT -5
Thnks for that. Which makes me wonder where these moves are actually coming from. I messed up when I said none corresponded to legal characters though - Acid Armor corresponds to X, but I disregarded it because it was not in the players name, then forgot to mention it when I came to writing the post. I think this is a fairly good name, but my issue is that the glitch known as the "Celebi Egg glitch" also involves a bad clone. While I would call it the "Bad clone Egg glitch", I feel that this glitch should also have another word to distinguish it. Well, I would personally prefer to call it the "Trainer flee glitch", as I once suggested on Bulbapedia, but I do like escape glitch as well. The reason I use Trainer-Fly glitch is that while I am aware that Teleport/Dig/Escape Rope work too, it is in common usage, and overtaking "Mew glitch" in usage too, whereas any more accurate names are not. If we could change what is commonly used to "Escape glitch" or "Trainer flee glitch", then I would love to call it that. Both names also still cover performing the glitch by encountering a wild Pokémon like that. As for Paco's "Hooked Dragonite glitch" , I would consider that an exploit of a similar glitch rather than a different way of performing the same glitch.
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Post by Paco81 on Jul 31, 2011 8:16:11 GMT -5
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Post by BigPapaT on Oct 15, 2011 19:17:59 GMT -5
I was doing the Shiny Celebi glitch made by paco and decided I wanted more shiny pokemon from the older games without trading. I don't know if this is already known but when I was trying to use the shiny Gyarados to get a shiny mew using a Muk with the third move as acid armor. So when i got to my last two muks in the party i moved shiny gyarados and natu to the top of my party and proceeded with the glitch giving gyarados hm09 again and depositing the second to last muk. so i deposited the gyarados with the daycare couple and what i got back was a shiny Celebi again so i realized hm09 was item number 251 and attempted this same thing only instead of hm09 I used dragon scale witch is item 151 and sure enough i got a shiny mew after raising the gyarados with the daycare couple. so i did this a few more times using mystery berry to get mewtwo and masterball to get some original starters all shiny. the only problem with this glitch would be with the new legendaries that would require gyarados needing to hold hm01-07. any ideas on how i could get gyardos to be holding hm07 to get myself a shiny lugia?
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