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Post by Umm on May 24, 2011 18:23:26 GMT -5
Hi fellow glitch fans. I've recently started playing pokemon red and yellow again and I have a special request. I've searched around and found a partial list of the pokemon that can be obtained through the mew glitch from each of the trainers one encounters in the game without encountering a ditto. The list I found in this guide here: www.gamefaqs.com/gameboy/367023-pokemon-red-version/faqs/23116 contains a good number of the trainers listed from Red version, but not nearly all of them. Can anyone please point me in the right direction for a complete list and, if possible, one that includes the differences between R/B/Y versions?
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Post by Umm on May 24, 2011 18:36:25 GMT -5
Just to clarify, I would use the ditto trick, but 1.) getting a pokemon with exactly the right special stat can be a pain, and 2.) the mansion basement in yellow is the only place wild dittos appear which is fairly inconvenient as well.
While I do want a complete list as described above for convenience's sake, what I'd like even more is to find a missingno in yellow that doesn't freeze my game so that I can duplicate items.
Thanks for your time!
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Post by Umm on May 24, 2011 23:08:27 GMT -5
Sorry I can't edit my previous post so I'm triple posting...
I just wanted to add that finding a Missingno that doesn't freeze yellow when encountered is no longer important to me since I decided to just use the mew trick to encounter the Kabutops fossil Missingno.
It would be nice still to know specifically which non-fossil Missingnos don't freeze yellow and exactly which ones appear after each trainer battle, but I won't get my hopes up too high.
My request for a complete list of pokemon obtainable through the mew glitch and their respective trainer battle locations still stands.
Thanks again!
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Post by wwwxxyy on May 25, 2011 12:45:30 GMT -5
I made this like... a year and a half ago, but it only applies to Red/Blue. puu.sh/257SEdit by Torchickens: That stretches the page quite a lot. I modified your post to convert it into a hyperlink. Hope you don't mind
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Post by Eminence on May 28, 2011 16:14:35 GMT -5
So does a trainer even have to be used for part 2 or can you simply return to the route after battling a ditto? I ask because I'm running low on trainers.
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Post by wwwxxyy on May 28, 2011 19:48:31 GMT -5
So does a trainer even have to be used for part 2 or can you simply return to the route after battling a ditto? I ask because I'm running low on trainers. You have to battle a trainer or change boxes and reset to get your Start menu back, yeah. I've heard it works fine if you lose the trainer battle though, so you could theoretically just keep losing to the same trainer.
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Post by Umm on May 28, 2011 22:32:38 GMT -5
I made this like... a year and a half ago, but it only applies to Red/Blue. puu.sh/257SHoly ker-frihck!! THANK YOU! That's more than I ever hoped for. I can confirm that at least the majority the trainers you've charted are the same in Yellow except obviously the rival's pokemon (aka. GARY). Of course Jesse & James pop up in Yellow too, which adds a handful more, but otherwise my meanwhile efforts to chart each trainer I've encountered, while much less thorough than yours, matches what you've shared with me exactly. Here's all I can add so far for Yellow: There's an additional Bug Catcher in Viridian Forest at the 3rd-to-last bend from which you can dig/escape rope away as he sees you which is what allowed me to test many of the early trainers. Jesse & James' Koffing in Mt. Moon yields Tentacool, and the rival's Eevee on Nugget bridge yields Pinsir. All of the Missingnos I've encountered from battles with channelers in Pokemon Tower yield the kind of Missingno that freezes the game. The only Missingnos I've found so far that haven't frozen my game, (but did severely glitch it), came from the Juggler's Mr.Mime in Silph Co. (5th floor) and the Rocket Brother's Cubone in Silph Co. (7th floor). I'll try and add more info for Yellow as I get the opportunity.
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Post by Umm on May 29, 2011 4:02:16 GMT -5
Blaine's pokemon also differ in Yellow. I didn't write it down, but if memory serves, winning a match with him will give you Jigglypuff rather than Missingno. I think Blaine is not the only gym leader whose team varies from Red and Blue, but I haven't checked to make sure.
Here's something else I noticed. It's probably old news... After performing an in-game trade, the mew trick brings out a different pokemon than would be expected from the last battle you fought. I'm not sure yet whether the pokemon you encounter after in-game trading is determined by the stat of your original or your newly acquired pokemon.
By the way, I have another question...
What determines whether or not the experience of a captured level one pokemon is negative, (meaning it can be raised to level 100 from level one)? I've noticed most of the level one pokemon that I capture have positive experience before I've trained them at all so they can't be raised to level 100 via the glitch.
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Post by wwwxxyy on May 29, 2011 6:41:31 GMT -5
Blaine's pokemon also differ in Yellow. I didn't write it down, but if memory serves, winning a match with him will give you Jigglypuff rather than Missingno. I think Blaine is not the only gym leader whose team varies from Red and Blue, but I haven't checked to make sure. Here's something else I noticed. It's probably old news... After performing an in-game trade, the mew trick brings out a different pokemon than would be expected from the last battle you fought. I'm not sure yet whether the pokemon you encounter after in-game trading is determined by the stat of your original or your newly acquired pokemon. By the way, I have another question... What determines whether or not the experience of a captured level one pokemon is negative, (meaning it can be raised to level 100 from level one)? I've noticed most of the level one pokemon that I capture have positive experience before I've trained them at all so they can't be raised to level 100 via the glitch. paco81 posted a list of the in-game trade pokemon in one of his recent threads. I'm assuming it's a static value. The experience oversight only applies to the first pokemon in a three-stage evolution family (Nidoran, the starters, etc) except for Dratini, and it also applies to Mew, and possibly a few others I can't remember. I think Bulbapedia has the details.
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Post by Torchickens on May 29, 2011 10:21:45 GMT -5
What determines whether or not the experience of a captured level one pokemon is negative, (meaning it can be raised to level 100 from level one)? I've noticed most of the level one pokemon that I capture have positive experience before I've trained them at all so they can't be raised to level 100 via the glitch. wwwxxyy is correct. All three-stage evolution Pokémon and Mew use the 'medium-slow' growth algorithm, which gives negative total experience for level 1 and level 0 Pokémon, except for the Caterpie (Medium-Fast), Weedle (Medium-Fast) and Dratini (Slow) family. (see Bulbapedia contributors' list of Pokémon by experience type). This excludes glitch Pokémon, I wouldn't be surprised if some hybrid glitch Pokémon of three-stage evolution Pokémon also use the medium-slow growth algorithm. Why the experience for medium-slow growth Pokémon at level 0 or level 1 is considered negative:The actual medium-slow growth algorithm is 1.2L^3 - 15L^2 + 100L - 140. Let's assume you just fought and captured level 1 Mew from lowring the attack stage of an enemy Pokémon 6 times beforehand. The game would calculate its current experience as 1 (floored) - 15 + 100 - 140 = -54. Total experience is managed internally as a signed integer (anything greater or equal to the highest half is taken negative) and it is stored as three 8-bit integers [max = ((2^8)^3)) -1 (though the game doesn't actually say -1 experience, just a very large amount taken away from 16777216.) 16777216 is the 0 here, like how 256 is for one 8-bit byte. In our example, the game takes -54 experience as 16,777,162 experience. So, as long as you obtain less than 54 experience, the medium-slow Pokémon will shoot up to level 100, because it far exceeds the total experience for level 100 needed. It's like, the instance of when you obtain over 127 lives in SMB [1 8-bit byte so max = 2^8 -1 or 255], when you get 128 lives you technically have -1 lives (or it might be -127; depending on how the NES works? I'm not sure), so you die if you lose a life because of that.
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Post by Umm on May 29, 2011 12:32:58 GMT -5
Excellent! Thanks again to both of you for the answers and explanation. Does the negative experience glitch apply to a pokemon's effort values also? Maybe that's too much to hope for.
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Post by Umm on May 30, 2011 7:18:14 GMT -5
I just noticed that the youngster closest to Diglett's cave is different in Yellow also. I got a trainer battle (which, I don't remember) from him rather than a Gastly, and that makes me wonder whether there are also many other random trainers that vary or if I simply didn't perform the glitch right. I've recently restarted Yellow and should be able to confirm that sooner or later.
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Post by wwwxxyy on May 30, 2011 10:12:27 GMT -5
I just noticed that the youngster closest to Diglett's cave is different in Yellow also. I got a trainer battle (which, I don't remember) from him rather than a Gastly, and that makes me wonder whether there are also many other random trainers that vary or if I simply didn't perform the glitch right. I've recently restarted Yellow and should be able to confirm that sooner or later. If you lose to the trainer, rather than attempting to open the start menu when you return to the route, the game will bring up the activation dialogue of something on that route, like an NPC or a sign, or sometimes error handlers. If it attempts to bring up a trainer's dialogue and you haven't defeated that trainer yet, you'll start a battle with that trainer. You can remedy this by defeating every trainer on the route except for the one you warp away from beforehand. This is why I prefer to use the trainer near Nugget Bridge.
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Post by Umm on May 31, 2011 12:43:38 GMT -5
If it attempts to bring up a trainer's dialogue and you haven't defeated that trainer yet, you'll start a battle with that trainer. That makes perfect sense. Thanks again for the explanation.
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Post by Umm on May 31, 2011 22:59:46 GMT -5
Jesse and James at the Hideout beneath the Rocket Game Corner replace the two Rocket guards in front of the boss's chamber and their Ekans yields Pinsir.
Rival's Eevee in Pokemon tower yields Machoke.
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