H PokeNgMp.4
Magby
There are 65097 Decamarks! Which one is your favorite?
Posts: 99
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Post by H PokeNgMp.4 on May 8, 2011 14:02:38 GMT -5
All of the glitched Pokemon of the Mystery Dungeon Games will be listed here. If you find one, put as much information as you can. The information must be listed as indicated below: Hexadecimal Identifier (Always first) Name/Species (If its name is Nothing, write "Nothing". If its name really is nothing, write "(Nothing)") Gender Sprite (Specify if its either talksprite, walking sprite in dungeon or walking sprite outside a dungeon) Species/Category Type (The whole name, if it's glitched) Ability (The whole name, if it's glitched) Size Evolution Talk (High HP) (The Pokemon must not be the Partner, or else it will say the same thing as the Partner) Talk (Medium HP) Talk (Low HP) More Information, like its base speed, level-up moveset, what game you used to encounter the Pokemon, etc. Ex: Hex: B528 Name: Iron Tail Gender: None Sprite: Unown B. Species: The Wigglytuff Pokemon Type: Mold Breaker: Prevents the foe's ability from activating when the Pokemon attacks Ability: This mail address has been registered Size: ***** Evolution: No further Talk (High HP): TALK_MESSAGE_HEALTHY_512 Talk (Medium HP): Gray Gummi Talk (Low HP): (Orb sprite) Lob Orb Its speed is always x4. Its shadow is glitched. It learns no move. This is in EoT and may be different for the other games. Here are some codes: Game | First Pokemon/Hero modifier | Second Pokemon/Partner modifier | Third Pokemon modifier | Forth Pokemon modifier | EoT | 122AD6E8 0000xxxx | 122AD750 0000xxxx | 122AD7B8 0000xxxx | 122AD820 0000xxxx | EoD | 122AD628 0000xxxx | 122AD690 0000xxxx | 122AD6F8 0000xxxx | 122AD760 0000xxxx | EoS | 122B5158 0000xxxx | 122B51C0 0000xxxx | 122B5228 0000xxxx | 122B5290 0000xxxx |
Replace xxxx with numbers over 0215 (Darkrai). The real glitches starts after 0482. For the glitched moves, you must list the name, the max PP, the in-game description, the animation and what it does. The code is 121ACD64 00000xxx for EoT and 121ACCA4 00000xxx for EoD, and they start in between 163 and 1D4 and after 21F. NEW: You can add glitched dungeons now. You should describe the floor sprites, numbers of floors, and what Pokemon appears (It is possible that the Pokemon who appears changes every time you enter the dungeon). Don't forget the name and hexadecimal identifier.
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Post by krazyguy75 on May 8, 2011 17:24:53 GMT -5
I can't figure out how to get the text but I have alot of pokemon.
Hex: 0000 Name: ?????????? Gender: - Sprite: Glitched (In dungeons)/Leader's (Out of dungeons) Species: ?????????? Type: Normal Ability: Overgrow Size: * Evolution: No further Sprite is very glitchy. It copies your leader and must use the same direction byte or something because if it looks in the same direction as you, it is fine, but when you look away, it glitches out.
Hex: 0216 (male) and 046E (female) Name: ?????????? Gender: - (for both) Sprite: Decoy Species: ?????????? Pokemon Type: Steel Ability: Pressure Size: * Evolution: No further This pokemon is Shaymin. Seed Flare is $$$. (Beta?)
Hex: 0217-0227 (male) and 046F-047F (female) Name: ?????????? Gender: - (for all) Sprite: Decoy Species: ?????????? Pokemon Type: Steel Ability: Pressure Size: * Evolution: No further These pokemon are Arceus. Judgement is $$$. (Beta?)
Hex: 0228 (male) and 0480 (female) Name: Dialga Gender: - (for both) Sprite: Primal Dialga Species: Temporal Pokemon Type: Steel and Dragon Ability: Pressure Size: **** Evolution: No further This is Primal Dialga. It can learn 5 moves: Metal Claw, Ancientpower, Dragon Claw, Roar of Time, and Heal Block.
Hex: 0229 (male) and 0481 (female) Name: Decoy Gender: - (for both) Sprite: Decoy Species: ?????????? Pokemon Type: Steel Ability: Pressure Size: * Evolution: No further This is the substitute Decoy.
Hex: 022A (male) and 0482 (female) Name: Statue Gender: - (for both) Sprite: Kangaskhan Statue Species: ?????????? Pokemon Type: Water Ability: Drizzle Size: * Evolution: No further It’s the Kangaskhan statue. It was also in the previous games with the same ability and type. It is only one directional and no animation.
Hex: 022B Name: Wigglytuff Gender: Male Sprite: Wigglytuff Silhouette Species: ?????????? Pokemon Type: Normal Ability: Cute Charm Size: * Evolution: No further This is the Wigglytuff Silhouette seen in Waterfall cave. (Beta/Cutscene object?)
Hex: 022C Name: Regigigas Gender: - Sprite: Regigigas statue Species: ?????????? Pokemon Type: Normal Ability: Slow Start Size: ** Evolution: No further This is the Regigigas Statue seen in Aegis cave. It is 8 directional, but has no animation. (Beta/Cutscene object?)
Hex: 022D Name: Bronzong Gender: - Sprite: Bronzong statue Species: ?????????? Pokemon Type: Steel and Psychic Ability: Levitate and Heatproof Size: * Evolution: No further This is the Bronzong Statue seen in Aegis cave. It is 8 directional, but has no animation. (Beta/Cutscene object?)
Hex: 022E Name: Hitmonlee Gender: - Sprite: Hitmonlee statue Species: ?????????? Pokemon Type: Fighting Ability: Limber and Reckless Size: * Evolution: No further This is the Hitmonlee Statue seen in Aegis cave. It is 8 directional, but has no animation. (Beta/Cutscene object?)
Hex: 022F Name: Chimecho Gender: Male Sprite: Chimecho Species: ?????????? Pokemon Type: Psychic Ability: Levitate Size: * Evolution: No further This is a alpha/beta Chimecho (guild pokemon #1!). It has no pain animation or attack animation.
Hex: 0230 Name: Wigglytuff Gender: Male Sprite: Wigglytuff Species: ?????????? Pokemon Type: Normal Ability: Cute Charm Size: * Evolution: No further This is a alpha/beta Wigglytuff (guild pokemon #2!). It has no pain animation or attack animation.
Hex: 0231 Name: Uxie Gender: - Sprite: Uxie Species: ?????????? Pokemon Type: Psychic Ability: Pressure Size: * Evolution: No further This is a alpha/beta Uxie (legendary pokemon #1!). It has no pain animation or attack animation.
Hex: 0232 Name: Azelf Gender: - Sprite: Azelf Species: ?????????? Pokemon Type: Psychic Ability: Pressure Size: * Evolution: No further This is a alpha/beta Azelf (legendary pokemon #2!). It has no pain animation or attack animation.
Hex: 0233 Name: Mesprit Gender: - Sprite: Mesprit Species: ?????????? Pokemon Type: Psychic Ability: Pressure Size: * Evolution: No further This is a alpha/beta Mesprit (boss pokemon #3!). It has no pain animation or attack animation.
Hex: 0234 Name: Sunflora Gender: Male Sprite: Sunflora Species: ?????????? Pokemon Type: Grass Ability: Chlorophyll and Solar Power Size: * Evolution: No further This is a alpha/beta Sunflora (guild pokemon #3!). It has no pain animation or attack animation. Note that it is male.
Hex: 0235 Name: Diglett Gender: Male Sprite: Diglett Species: ?????????? Pokemon Type: Ground Ability: Sand Veil and Arena Trap Size: * Evolution: No further This is a alpha/beta Diglett (guild pokemon #4!). It has no pain animation or attack animation. Note that it cannot evolve.
Hex: 0236 Name: Dugtrio Gender: Male Sprite: Dugtrio Species: ?????????? Pokemon Type: Ground Ability: Sand Veil and Arena Trap Size: * Evolution: No further This is a alpha/beta Dugtrio (guild pokemon #5!). It has no pain animation or attack animation.
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H PokeNgMp.4
Magby
There are 65097 Decamarks! Which one is your favorite?
Posts: 99
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Post by H PokeNgMp.4 on May 8, 2011 18:21:50 GMT -5
Thanks for helping ;D. The Beta Pokemon's might be used for cutscenes only, seen how all of them are male or genderless, cannot evolve and have no pain or attack animation. I'll help with the talk messages. I added their talksprite, too. Here's some: Hex | Talk | Talksprite | 0000 | (Any HP): ......... | None | 0216 | Many | Bulbasaur | 0217-0227 | Many | Bulbasaur | 0228 | (Any HP): ......... | Primal Dialga | 0229 | (Any HP): ......... | Munchlax | 022A | (Any HP): ......... | Munchlax |
EDIT: All Pokemon, except Shaymin and Arceus, says ".........".
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Post by krazyguy75 on May 8, 2011 21:09:36 GMT -5
Thanks for helping ;D. The Beta Pokemons might be used for cutscenes only, seen how all of them are male or genderless, cannot evolve and have no pain or attack animation. I'll help with the talk messages. I added their talksprite, too. Here's some: Hex | Talk | Talksprite | 0000 | (Any HP): ......... | None | 0216 | Many | Bulbasaur | 0217-0227 | Many | Bulbasaur | 0228 | (Any HP): ......... | Primal Dialga | 0229 | (Any HP): ......... | Munchlax | 022A | (Any HP): ......... | Munchlax |
OK, so putting many is fine. I was wondering what to do with Arceus and Shaymin. I have all the talksprites, if you need them. I'll list them in "More Information".
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Post by krazyguy75 on May 8, 2011 21:47:42 GMT -5
Hex: 0237 Name: Corphish Gender: Male Sprite: Corphish Species: ?????????? Pokemon Type: Water Ability: Hyper Cutter and Shell Armor Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None This is a alpha/beta Corphish (guild pokemon #6!). It has no pain animation or attack animation. Again, no further evolution.
Hex: 0238 Name: Loudred Gender: Male Sprite: Loudred Species: ?????????? Pokemon Type: Normal Ability: Soundproof Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None This is a alpha/beta Loudred (guild pokemon #7!). It has no pain animation or attack animation. Yet again, no further evolution.
Hex: 0239 Name: Bidoof Gender: Male Sprite: Bidoof Species: ?????????? Pokemon Type: Normal Ability: Simple and Unaware Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None This is a alpha/beta Bidoof (guild pokemon #8!). It has no pain animation or attack animation. And, of course, no evolution.
Hex: 023A Name: Chatot Gender: Male Sprite: Chatot Species: ?????????? Pokemon Type: Normal and Flying Ability: Keen Eye and Tangled Feet Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None This is a alpha/beta Chatot (guild pokemon #9!). It has no pain animation or attack animation.
Hex: 023B Name: Grovyle Gender: Male Sprite: Grovyle Species: ?????????? Pokemon Type: Grass Ability: Overgrow Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None This is a alpha/beta Grovyle (main character #1!). It has no pain animation or attack animation. And, as usual, no evolution.
Hex: 023C Name: Dusknoir Gender: Male Sprite: Dusknoir Species: ?????????? Pokemon Type: Ghost Ability: Pressure Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None This is a alpha/beta Dusknoir (main character #2!). It has no pain animation or attack animation.
Hex: 023D Name: Sableye Gender: Male Sprite: Sableye Species: ?????????? Pokemon Type: Ghost and Dark Ability: Keen Eye and Stall Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None This is a alpha/beta Sableye (Henchman #1!). It has no pain animation or attack animation.
Hex: 023E Name: Darkrai Gender: - Sprite: Darkrai Silhouette Species: ?????????? Pokemon Type: Dark Ability: Bad Dreams Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None This is a alpha/beta Darkrai (Boss #4!). It has no pain animation or attack animation. It is only a silhouette.
Here are some more. Next up: The Dwelling of the reserves! The Missingno.s of PMD. Leftovers from spots they debated putting pokemon in. (The are all the same.)
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Post by krazyguy75 on May 8, 2011 21:57:27 GMT -5
Hex: 023F-0257 Name: reserve 21-reserve 45 Gender: - Sprite: Glitched Species: reserve 21-reserve 45 Pokemon Type: Normal Ability: Overgrow Size: * Evolution: No further Talk (Any HP): …..…. Talksprite: None The Missingno. of PMD. It is a placeholder. There are 20 beta pokemon before reserve 21. It steals random spritesets. If a Kabuto is the first pokemon to move up, it copies that. If your leader is the first to launch a physical attack, it uses your sprite. It uses multiple at the same time. If no pokemon has used that sprite yet, it will randomly select a sprite for doing anything. Like moving Left/Up with a Shellos's walking downward animation. Outside of dungeons, it copies one complete random interact-able object's moveset.
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H PokeNgMp.4
Magby
There are 65097 Decamarks! Which one is your favorite?
Posts: 99
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Post by H PokeNgMp.4 on May 9, 2011 14:12:05 GMT -5
Thanks a bunch. All this will be helpful for the glitchdex once GCL revives. I thought I was the only one to study the glitched Pokemon in the PMD2 games, but you did more discoveries than me 0_0. OK, so putting many is fine. I was wondering what to do with Arceus and Shaymin. I have all the talksprites, if you need them. I'll list them in "More Information". We can put "many" if they say a different thing everytime we talk to them. We can still list what they say somewhere else, instead of having a huge list with a bunch of text. I have some (if not all) of the messages Arceus and Shaymin says. I'll list them here: Arceus Normal HP:Impossible? ?????????? doesn't know the meaning of "impossible"! Anywhere you go, I will fallow, (Hero name)! You will surely witness the power of my (attack)! Keep the goal in mind! Yes, I can envision us finding that (item)! Bah! I hardly see these (Pokemon) as worthy adversaries Medium HP: This amount of damage? It's no problem. It's hardly a scratch. Low HP: Never! I won't allow myself to be felled! Not in a place like this! Outside:Ready, steady, go! Happy to help out, (Hero name). Level Up:Ha! I hit my next level! Feel the power! I hit my next level! Yes! I hit my next level! Shaymin Normal HP:I wonder what discoveries lie ahead of us this time! I'll show how I can be useful, (Hero name)! I'm happy to be exploring with you, (Hero name)! Let's give this one our best, (Hero name)! I'll assist you the best I can with my (attack), (Hero name)! Let's try our very best to find one (item) I suspect that (Pokemon) will be tough to deal with. Medium HP:I... I'm fine. It takes more than this to slow me down... I'm fine! I can keep battling! But thanks of your concern! The going's getting rougher... Low HP:I'm feeling faint... Ugh... I'm in considerable pain... Outside:I'm ready to head out on another adventure! I'm ready to head out anytime. Let's keep our spirits up on this one! Level Up:My level's just gone up! I have information on this Pokemon Hex: 0483 Name: Wigglytuff Gender: - Sprite: Bulbasaur Species: ?????????? Pokemon Type: none Ability: ------- Size: 0 Evolution: No furthur Talk: (Unknown, because it freezes when attempting to talk to it.) Talksprite: (Unknown, because it freezes when attempting to talk to it.) It cannot move, like Kakuna. Its speed is always slowed down.
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Post by krazyguy75 on May 9, 2011 21:02:47 GMT -5
The Pokemon you listed is the first hybrid. Before that, it is Hex 258 ( ?) and a bunch of females. 258 is the same as 0000, except upon entering dungeons, it freezes. I had to use an emulator to figure the data out. 65097 Decamarks 64381 Hybrids It's Melchior X all over again. This should keep them busy.
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Post by krazyguy75 on May 10, 2011 8:50:15 GMT -5
Glitch moves:
163 - regular attack (A button attack) 164 - is watching (Releases Bide energy) 165 - Bide (Releases Bide energy) 166 - Revenge (Releases Bide energy) 167 - Avalanche (Releases Bide energy) 168 - Wide Slash 169 - $$$ (Rocky) * 16A - $$$ (Snatch) * 16B - See-Trap * 16C - Takeaway (Mug) * 16D - Rebound * 16E - Lob * 16F - Switcher * 170 - Blowback * 171 - Warp * 172 - Transfer * 173 - Slow Down (Slow) * 174 - Speed Boost (Agility with more PP) * 175 - Searchlight (Luminous) * 176 - Petrify * 177 - Stay Away * 178 - Pounce * 179 - Trawl * 17A - Cleanse * 17B - Observer (Paralyzes enemies) * 17C - Decoy Maker * 17D - Siesta (For those of you who don't know, this means sleep) * 17E - Totter * 17F - Two-Edge * 180 - No-Move (Silence) * 181 - Escape * 182 - Scan (Scanner) * 183 - Power-Ears (Radar) * 184 - Drought * 185 - Trap Buster (Trapbust) * 186 - Wild Call (Rollcall) * 187 - Invisify * 188 - One-Shot * 189 - HP Gauge (Reveals item holders with a "!") 18A - Vacuum-Cut 18B - Reviver * 18C - Shocker * 18D - Echo (Sizeburst) * 18E - Famish * 18F - One-Room * 190 - Fill-In * 191 - Trapper * 192 - Possess* 193 - Itemize * 194 - Blank 195 - projectile * 196 - Hurl * 197 - Mobile * 198 - Item-Toss * 199 - See Stairs * 19A - Long Toss * 19B - Blank 19C - Pierce * 19D-1AD - Blank (Description: $$$; PP 22) 1D3 - $$$ (Does nothing) 1D4 - $$$ (Does nothing) Start searching at 21F (wierd moves)
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H PokeNgMp.4
Magby
There are 65097 Decamarks! Which one is your favorite?
Posts: 99
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Post by H PokeNgMp.4 on May 10, 2011 16:57:42 GMT -5
The following moves have no name, 22 PP, unknown type and their in-game description is $$$.
21F = Exploding Fire (Beta Blast Burn?) 220 = Break out of Ice 221 = Splashing Water (Diving in water) 222 = Rock (Getting hit by Rollout) 223 = Dig (When Attacking) 224 = Special Attack 1 225 = Odd Star-shaped Flash 226 = Special Attack 2 227 = Odd Circle with a Star Flash 228 = Regular Attack (No sounds) 229 = Dive (When Attacking) 22A = 228
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Post by krazyguy75 on May 10, 2011 18:47:18 GMT -5
22B = (No name) Fire Slam 22C = (No name) Self Curse 22D = (No name) Special Attack 22E = (No name) Same 22F = (No name) Says "TALK_MESSAGE_HEALTHY__131" and fails 230 = (No name) (Lag freeze) 231 = ?????????? (Says "TALK_MESSAGE_HEALTHY__131" and fails) (Description: A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any pokemon it hits.) 232 = Bulbasaur (Says random text then fails.) (Description: A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any pokemon it hits.) 233 = Ivysaur (Wierd purple spiral with "TALK_MESSAGE_HEALTHY__131") (Freezes) 234 = Venusaur (Freezes) 235 = Charmander (TALK_MESSAGE_HEALTHY__131 + Fail)
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H PokeNgMp.4
Magby
There are 65097 Decamarks! Which one is your favorite?
Posts: 99
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Post by H PokeNgMp.4 on May 10, 2011 19:48:06 GMT -5
What's the PP of those moves?
236 = Charmeleon; 99 PP; Desc: A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike targets. It is not affected by Pierce of Long Toss statuses.; Freezes if used.
237 = Charizard; 99 PP; Desc: A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike targets. It is not affected by Pierce of Long Toss statuses.; The message "TALK_MESSAGE_HEALTHY__131" appears and the move fails.
238 = Squirtle; 99 PP; Desc: A brilliantly shining thorn crafted from solid gold. It is a fantastically precious item that gives its owner serious bragging rights. When hurled, it flies in a straight line to inflict damage on any Pokemon it hits.; Freezes if used.
239 = Wartortle; 99 PP; Desc: A wondrous fossil that seems to brim with prehistoric energy. It is also a throwing weapon. When thrown, it flies high in an arc to clear obstacles and strike targets. It is not affected by Pierce of Long Toss statuses.; The message "TALK_MESSAGE_HEALTHY__131" appears and fails. It uses the Thunder animation.
23A = Blastoise; 99 PP; Desc: $$$; When uses, a random message appears, such as the name of a Pokemon in the dungeon. Hits the opponent 200 times in one turn. It does no damage if it hits, thought. It's animation is Dig, on the first turn, and then a small flash appears on the opponent for the other turns. It can attack Pokemon 2 tiles away (like Quick Attack).
23B = Caterpie; 30 PP; Desc: $$$; game freezes if used.
23C = Metapod; 24 PP; Desc: $$$; game lag freeze if used.
23D = Butterfree; 30 PP; Desc: $$$; The message "TALK_MESSAGE_HEALTHY__131" appears. 2 Pin Missiles appears on the user, than the move fails. The user's turn is over once the Pin Missiles disappear (takes ~15 sec).
23E = Weedle; 99 PP; $$$; fails if used. The name of the move in battle is random, usually is the last message in the message log.
23F = Kakuna; 30 PP; Desc: A hold item that enables the Pokemon to move and attack through walls and move across inhospitable terrains, such as magma. Beware: The Pokemon's Belly will go down faster while traveling through walls.; The message "TALK_MESSAGE_HEALTHY__131" appears, then the background turns black and the Attack-Down animation plays on the user (it does the Evasion-Down SFX, however) then, the move fails.
240 = Beedril; 13 PP; Desc: A hold item that speeds up the Pokemon's natural HP healing. Beware: the Pokemon's Belly will go down faster when it holds this item.; game lag freeze if used.
241 = Pidgey; 30 PP; A held item that prevents the Pokemon's Attack and Special Attack from being reduced.; When used, the message "TALK_MESSAGE_HEALTHY__131" appears. The user is surrounded by a purple flash and a "Yawn Bubble" appears on the user. When the Yawn Bubble pops, the purple flash disappears and then the move fails. The user stays frozen in its attack animation until it moves or gets damaged.
242 = Pidgeotto; 99 PP; Desc: A hold item that boosts the Pokemon's critical-hit rate for moves and attacks.; game freezes if used.
243 = Pidgeot; 30 PP; Desc: A hold item that increases the Pokemon's chances of taking critical hits from enemy moves and attacks. When used, the message "TALK_MESSAGE_HEALTHY__131" appears and the move fails.
244 = Rattata; 71 PP; Desc: A hold item that prevents the Pokemon's item from getting sticky and gunked up.; Game lag freezes if used.
245 = Raticate; 30 PP; A hold item that makes the Pokemon's thrown item pierce through all targets, walls and obstacles without stopping. It has no affect on thrown rocks.; When used, the message "TALK_MESSAGE_HEALTHY__131" appears and the move fails. The user turns into its sleep animation until it gets damaged or moves.
246 = Spearow; 25 PP; Desc: A hold item that earns the Pokemon Exp. Points when taking damage.; the game ;lag freezes if used.
247 = Fearow; 30 PP; Desc: A team-leader hold item that enables the leader to see the locations of all items and enemies on the floor.; when used, the message "TALK_MESSAGE_HEALTHY__131" appears, than an big unused "Z" randomly appears with a odd/unused SFX. When the "Z" disappears, the move fails.
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Post by krazyguy75 on May 20, 2011 20:17:28 GMT -5
Dungeons (Yes, dummies are all different.):
0-Test Dungeon 1-66-Normal Dungeons 67-Dummy 68-Dummy 69-Dummy 6A-Dummy 6B-Dummy 6C-Dummy 6D-Dummy 6E-Dummy 6F-Dummy 70-Dummy 71-Dummy 72-Dummy 73-Dummy 74-Dummy 75-Dummy 76-Dummy 77-Dummy 78-Dummy 79-Dummy 7A-Dummy 7B-Dummy 7C-Dummy 7D-Dummy 7E-Luminous Spring 7F-Hot Spring 80-89-Mazes 8A-Explorer Maze (Glitch Battle) 8B-Final Maze 8C-Dojo 8D-Dojo 8E-Dojo 8F-Dojo 90+ - ??? (that is its name)
Does anyone know how to access Dojo and ??? because I can't.
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H PokeNgMp.4
Magby
There are 65097 Decamarks! Which one is your favorite?
Posts: 99
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Post by H PokeNgMp.4 on May 20, 2011 20:19:50 GMT -5
What code did you use? Maybe I can help.
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Post by Wack0 on May 21, 2011 18:09:39 GMT -5
Dungeons (Yes, dummies are all different.): 0-Test Dungeon 1-66-Normal Dungeons 67-Dummy 68-Dummy 69-Dummy 6A-Dummy 6B-Dummy 6C-Dummy 6D-Dummy 6E-Dummy 6F-Dummy 70-Dummy 71-Dummy 72-Dummy 73-Dummy 74-Dummy 75-Dummy 76-Dummy 77-Dummy 78-Dummy 79-Dummy 7A-Dummy 7B-Dummy 7C-Dummy 7D-Dummy 7E-Luminous Spring 7F-Hot Spring 80-89-Mazes 8A-Explorer Maze (Glitch Battle) 8B-Final Maze 8C-Dojo 8D-Dojo 8E-Dojo 8F-Dojo 90+ - ??? (that is its name) Does anyone know how to access Dojo and ??? because I can't. Dungeon 00 (Test Dungeon) can be accessed through the debug menu.
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