Another Mew Trick
Jul 1, 2011 13:46:50 GMT -5
Post by ciel4 on Jul 1, 2011 13:46:50 GMT -5
Thanks again for the answers, Paco.
I updated my table and have also included some glitch moves although I don't expect any of them to recieve STAB at all unless maybe one of the user's types is forced to match the glitch type of the move. I was looking at data for the moves from newer generations. Hydro Canon doesn't even exist in Gen I. I feel silly.
It seems like it may be possible to get some glitch moves with your extended Q glitch that weren't available before without a gameshark. I may update my list later if so.
Do glitch moves act the same between R/B and Yellow versions? I've noticed that some listed on Bulbapedia have varying types.
If you use a Pokémon with catch rate different to 255. If a Pokémon have maximized their EVs (hex FF), then theoretically is possible only change the Pokémon specie and maintain theirs IVs and Evs.
...
Obtain a Pokémon with maximum IVs using this glitch is very complicated, because you need a Pokémon with 2 moves with 63 PPs. The only way would be to do the Hyper Beam and Clamp 63/8 PP glitch
If it's really possible (even by some other glitch way), then I think it will be worth it, especially because of the low probability of finding a pokemon with perfect IVs and the fact that I know of no way to easily check what a pokemon's IVs are on one of my cartridges. (I suppose there's a mathemaical way of checking, but I don't know it.)
I don't know for sure, but there may be one alternative to using the 63 PP glitch you mentioned. Namely, there are a few glitch pokemon that learn glitch moves with PP close or equal to 63.
TM 36 - 60 PP
Learned by: u [index # 199 in Yellow] Lv. 32
TM 54 - 62 PP
Learned by: u [index # 199 in Yellow] Lv. 170,
A (upper) [index # 191 in R/B] Lv. 216
TM 40 - 63 PP
Learned by: u [index # 199 in Yellow] Lv. 172,
A (upper) [index # 191 in R/B] Lv. 103 & 249,
others
If it's possible for me to use some PP Ups on TM 36 or TM 54, then I may be able to do what you've said more easily. Do you think that might work?
Also, do you think it might be possible to permanently change a pokemon's stats? Under what circumstances are a pokemon's stats recalculated, (e.g. the Box trick used to update a pokemon's stats according to their effort points gained)?
I'm guessing that a pokemon's base stats are stored somewhere outside of volatile memory so it will be impossible to make any permanent change, but it still would be nice to give any pokemon maximum stats, even temporarily.
Whenever I've performed the glitch, the level of my "remaining HP" pokemon has changed, sometimes (as in the case of my Pikachu) it rose above level 100 in which case I could easily use rare candy to reset it back to Lv. 1. I guess my main concern is, again, whether I can reset a pokemon's level this way, plus keep/change 1.) the species, 2.) the move set, and 3.) the Type combo that I desire, all while keeping 4.) their IVs and EVs maxed. Also, later maybe, if it's not too complicated, I think I'd really like to change 5.) the sprite for the pokemon assuming it doesn't mess up anything.
Once we've finally finished creating our first frankenstein pokemon I plan to duplicate it and test its compatibility with Stadium too. All I know about Stadium is that it stabilizes the typical Q hybrids, but this extended Q glitch may make things a bit more complicated I imagine.
I've thought about testing certain glitch types' effectiveness and resistances, but I don't have any plans to do it soon. Like you said, I'm guessing they take 1x from any ordinary type, but it would be cool if we found even just one that has a unique resistance or immunity.
I think that Hydro Pump have power 120, Jumpkick not have power 100 and Fly have power 70. Crabhammer, Drill Peck, Rock Slide, Body Slam and all Hitmonlee´s kicks are good options too.
I updated my table and have also included some glitch moves although I don't expect any of them to recieve STAB at all unless maybe one of the user's types is forced to match the glitch type of the move. I was looking at data for the moves from newer generations. Hydro Canon doesn't even exist in Gen I. I feel silly.
It seems like it may be possible to get some glitch moves with your extended Q glitch that weren't available before without a gameshark. I may update my list later if so.
Do glitch moves act the same between R/B and Yellow versions? I've noticed that some listed on Bulbapedia have varying types.
In a non trained Pokémon, is possible change the Pokémon specie and maintain theirs IVs and Evs only if you use a Pokémon with catch rate of 255.
If you use a Pokémon with catch rate different to 255. If a Pokémon have maximized their EVs (hex FF), then theoretically is possible only change the Pokémon specie and maintain theirs IVs and Evs.
...
Obtain a Pokémon with maximum IVs using this glitch is very complicated, because you need a Pokémon with 2 moves with 63 PPs. The only way would be to do the Hyper Beam and Clamp 63/8 PP glitch
If it's really possible (even by some other glitch way), then I think it will be worth it, especially because of the low probability of finding a pokemon with perfect IVs and the fact that I know of no way to easily check what a pokemon's IVs are on one of my cartridges. (I suppose there's a mathemaical way of checking, but I don't know it.)
I don't know for sure, but there may be one alternative to using the 63 PP glitch you mentioned. Namely, there are a few glitch pokemon that learn glitch moves with PP close or equal to 63.
TM 36 - 60 PP
Learned by: u [index # 199 in Yellow] Lv. 32
TM 54 - 62 PP
Learned by: u [index # 199 in Yellow] Lv. 170,
A (upper) [index # 191 in R/B] Lv. 216
TM 40 - 63 PP
Learned by: u [index # 199 in Yellow] Lv. 172,
A (upper) [index # 191 in R/B] Lv. 103 & 249,
others
If it's possible for me to use some PP Ups on TM 36 or TM 54, then I may be able to do what you've said more easily. Do you think that might work?
Also, do you think it might be possible to permanently change a pokemon's stats? Under what circumstances are a pokemon's stats recalculated, (e.g. the Box trick used to update a pokemon's stats according to their effort points gained)?
I'm guessing that a pokemon's base stats are stored somewhere outside of volatile memory so it will be impossible to make any permanent change, but it still would be nice to give any pokemon maximum stats, even temporarily.
Via Remaining HP glitch perhaps is possible too. I will check this and later tell you.
Whenever I've performed the glitch, the level of my "remaining HP" pokemon has changed, sometimes (as in the case of my Pikachu) it rose above level 100 in which case I could easily use rare candy to reset it back to Lv. 1. I guess my main concern is, again, whether I can reset a pokemon's level this way, plus keep/change 1.) the species, 2.) the move set, and 3.) the Type combo that I desire, all while keeping 4.) their IVs and EVs maxed. Also, later maybe, if it's not too complicated, I think I'd really like to change 5.) the sprite for the pokemon assuming it doesn't mess up anything.
Once we've finally finished creating our first frankenstein pokemon I plan to duplicate it and test its compatibility with Stadium too. All I know about Stadium is that it stabilizes the typical Q hybrids, but this extended Q glitch may make things a bit more complicated I imagine.
We must also take in mind that, perhaps some glitch type may have resistance to the ordinary types. There are 15 ordinary types, then theoretically there are 241 different glitch types (256 - 15), I think that all the glitch types take damage 1x from any ordinary type, but perhaps some XX glitch type be immune or have resistance to Psychic attacks for example.
I've thought about testing certain glitch types' effectiveness and resistances, but I don't have any plans to do it soon. Like you said, I'm guessing they take 1x from any ordinary type, but it would be cool if we found even just one that has a unique resistance or immunity.