This took me a while to make and all data (except numbers lower than 152 and 250 variants) came directly from the ROM itself. Once I found out the logic, it took less than a day to complete. Glitch Pokémon that learn HM06 are not documented because HM06 does not exist.
I'll be starting the Yellow TM/HM list soon.
Last Edit: Jan 1, 2011 2:49:27 GMT -5 by GARY 'M 9
Post by Torchickens on Jan 1, 2011 20:29:03 GMT -5
This is great! Good for you and Yuzihax. I'm looking forward to seeing the Yellow TM/HM list.
I meant to say that I've recently made an attempt of emulating what a full 'competitive glitch battle' may look like in Red/Blue/Yellow in case anybody is interested. Thanks to you and Yuzihax this now makes it considerably easier to choose potential 'threats' before testing them in battle and even more so when the Yellow TM/HM list is finished and the GlitchDex is back up (I have a saved offline version of the main GlitchDex index noting all the glitch Pokémon's base stats but I still can't check to see the natural evolutions of those glitch Pokémon).
A thought for the future: IIRC didn't echinodermata once finish a project listing the potential level up and 'stone' evolutions of glitch Pokémon in R/B (based on how they appear in the ROM exactly as strings of hexadecimal values). My memory is blunt here and I can't check now as even Google has removed the entry from its database (and cached version) but I think that he suggested that the database of glitch Pokémon evolutions was close to the learned TM and HM database. [I'm not very good at reading the game ROM itself. If you're reading this echinodermata I'd appreciate if you elaborated here].
My first glitch battle ended in a freeze when 'PkmnaPkmn'...f would appear on the opponent's side and unfortunately, various high base-stat glitch Pokémon would do this including those not documented to do so on the Big List (as of their index number >199 making them appear as Trainers) though other than the occasional freezes the tentative 'glitch metagame' seems fun if you choose the right glitch Pokémon (and avoid the risk of communication errors, either from TMTRAINER, glitch moves with different effects on other games or general lag) but I found battles with high base stat glitch Pokémon to be very long and haven't experimented with the generally lower base stat glitch Pokémon yet.
An example battle:
Though since this was a battle with me VS myself, I guess it qualifies more as a test battle than an actual game.
Random speculation (crosses fingers):
Hopefully when the 3DS comes out if Pokémon R/G/B/Y are/is one of the first games downloadable for the Virtual Console then competitive glitch battles may be a lot easier, assuming that external Wi-Fi features (like how an external high-score save menu was added to the GBA classic NES series) are added to replace the old link cable functions and emulate a link battle. If we're lucky, GCL will be able to have friend battles [if they're keeping the old friend code feature] with glitch Pokémon assuming that any external error handlers from that extra Wi-Fi menu only take place in random Wi-Fi battles.