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Post by Adrian Malacoda on Apr 5, 2011 1:05:02 GMT -5
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Post by Torchickens on Apr 5, 2011 4:35:43 GMT -5
Great! It's nice to see that those issues are fixed. Have the Glitchdex pages been converted into standard wiki code? I remember that you said it wasn't possible to edit them because they were just part of a MediaWiki extension.
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Post by Tombstoner on Apr 5, 2011 7:18:57 GMT -5
Awesome! I'd like to see what other renovations you've made.
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Post by Adrian Malacoda on Apr 5, 2011 10:29:04 GMT -5
Great! It's nice to see that those issues are fixed. Have the Glitchdex pages been converted into standard wiki code? I remember that you said it wasn't possible to edit them because they were just part of a MediaWiki extension. Not quite. They look like this internally: 3trainerpoke (176) Dec: 0 Hex: 0 Stats Lv.5: Atk 29, Def 26, Spd 7. Spc 28, HP 18 Stats Lv.100: Atk 487, Def 433, Spd 59, Spc 477, HP 176 Stats Lv.255: Atk 999, Def 999, Spd 142, Spc 999. HP 433 Attacks: Bubblebeam, Poison Sting, Comet Punch, Super Glitch, Wing Attack (Lv.70) Type: Glitch/Normal Obtain: Y:000 can be obtained through [[Equivalent Trade]] by trading over {{gdex|RB:000}} from a Red or Blue Version cartridge. Evolution? Kangaskhan @ any level, Clefairy @ Lv.128 R/B Equivalent: 'M (this is an expanded version of the format used for project Melchior) They can be edited like any other wiki page. The display templates have however been moved from the code to the wiki, so the actual layout and display of the dexes can be customized by editing those templates. In my "glitchdex-after" screenshot the last tab is of me editing a template. The indexes, however, are completely generated by the extension and can't be directly edited on-wiki. Awesome! I'd like to see what other renovations you've made. A lot of it was actually back-end code work. Some of this code is ancient and quite difficult to deal with, so much of it was reorganized. This will help when implementing the other dexes later.
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Post by ketsuban on Apr 7, 2011 14:16:25 GMT -5
Can you make it so the cry doesn't autoplay? Most of them scare me @_@
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Post by GARY 'M 9 on Apr 7, 2011 15:50:53 GMT -5
Uhh, that's a problem with your media client.
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Post by Adrian Malacoda on Apr 7, 2011 19:38:15 GMT -5
The embed tag has autostart=false. If it's playing regardless, you need a better browser/media player.
Speaking of which, IIRC embed tags aren't standard HTML. I should migrate that to an HTML5 audio tag.
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Post by megazerox on Apr 7, 2011 21:03:40 GMT -5
Yeah, they scare me too. When ever I hear a Missingno, I get a heart attack.
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Post by Tsukuu~ on Apr 8, 2011 10:37:31 GMT -5
Most glitch pokémon's cry I've heard were Bulbasaur's. ._.
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Post by Looker on Apr 26, 2011 7:56:47 GMT -5
When is it coming back up? It's been way too long. What, like half a year?
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Post by Bill on Apr 26, 2011 7:58:34 GMT -5
Most glitch pokémon's cry I've heard were Bulbasaur's. ._. Yes, because it doesn't know wich Pokemon cry to use, as there is no defined data, so it uses number 001- Bulbasaur
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Post by Tsukuu~ on Apr 27, 2011 19:14:14 GMT -5
Yeah. And Rhydon's, since it's the no. 001 in RBY index.
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Post by blahpy on Jun 3, 2011 19:33:22 GMT -5
Ok since you're asking for feedback, I noticed one minor thing. There appears to be a very large spacing between the types. What I mean by this is that there is a large gap between Bird and Normal which makes it hard to read. If both were centered together with a / in between do you think it would look better?
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