IMPORTANT NOTE: I'm continuously update the list, so check it often.
I might make a table, but I'm having problems
I added the Power, Accuracy, PP, the Contest Type, Appeal, Jam Contest Description and their Black/White move equivalents to each moves. The number beside the move is the Hex/Dec Identifier of the move. As well as that, I placed the Decamark who learns the move.
Name:(Glitch Asleep)
Move equivalent: unknown
Power: none
Accuracy: none
PP: ?8 (either 108, 118, 128 etc.)
Contest type: Tough
Appeal: 3
Jam: 0
Contest Description: Can be repeatedly used without boring the JUDGE.
Decamark who learns it: RAGE(0211) at Lv.44
It's a wierd move. When used, the message "(Pokemon name) is already asleep!" appears, and your turn is over. No PP is used because the move technically "fails" (because the move fails, Smeargle can't sketch it).
Name: tes 1-hit KO attacks.
Move equivalent: Heavy Slam(01E4/0484)
Power: none
Accuracy: 1
PP: 77
Contest Type: Smart
Appeal: 0
Jam: 0
Contest Description: beauty
Decamark who learns it: EARTHQUAKE(0205) at Lv. 69
It sharply raises the user's defense stat, however the move's animation freezes the game, so it must be turned off. Does the ability sturdy remind you of this move? (preven
tes 1-hit KO attacks)
Name: (Glitch FIRE)
Move equivalent: Psyshock(01D9/0473)
Power: None
Accuracy: 1
PP: 11
Contest type: Glitch3
Appeal: 8
Jam: 1
Contest Description: It can't participate in appeals any more.
Decamark who learns it: RAGE (0211) at Lv. 49 (Level up in battle)
It does the exact same affect as Mirror Move. As well as being a fire type, when it's uses, the message "(Pokemon) used a FIRE Move!" appears.
Name: (showing most guts)
Move equivalent: Copycat(017F/0383)
Power: none
Accuracy: 1
PP: 62
Contest type: Beauty
Appeal: 6
Jam: 0
Contest Description: After this move, the user is more easily startled.
Decamark who learns it: RAGE(0211) at Lv. 49
When used, the message "(Pokemon) uses Showing the most guts!". It sharply lowers the foes' speed. It uses the Future Sight animation. (You really need guts to do this move ;D)
Name: (Super Glitch 1)
Move equivalent: Crush Grip(01CE/0462)
Power: none
Accuracy: none
PP: ?6
Contest Type: Glitch3
Appeal: 8
Jam: 1
Contest Description: Everyone's appeals were made the same.
Decamark who learns it: RAGE(0211) at Lv. 28 and 42 and EARTHQUAKE(0205) at Lv. 95
It's possibly the oddest yet. When used, many uncountable affects happends. When you go in your party, you can see that your party is set as if you are in a double battle. Selecting "Bag" will cause the message "Items can't be used now." to appear (Because of that, I can't catch a Smeagle after it sketched the move!). The opponent Pokemon might randomly flee, even if you're against a trainer, making the message "The wild (Pokemon) fled!" appear (even if the Pokemon is not wild). No exp. points are gained when defeating a pokemon after the move is used. If battling a trainer, the trainer changes their names and trainer type (example: Elite Four Sidney becomes Gentlemen Brooks). Once, a trainer sent out a weird flying orange square (B óË ÁN variants) when I defeated his/her last Pokemon.
Name: on in a sandstorms.
Move equivalent: Low Sweep(01EA/0490)
Power: none
Accuracy: 1
PP: 26
Contest Type: Cute
Appeal: 0
Jam: 0
Contest Description: It stopped caring about other POKEMON much.
Decamark who learns it: RAGE(0211) at Lv. 34
Useless move. It freezes the game if it hits. The only thing good about this move is it's funny contest description. Like tes 1-hit KO attacks, the name is a part of an ability (I'm not sure which one, though).
Name: (Slow Glitch)
Move equivalent: Unknown
Power: none
Accuracy: none
PP: ?3
Contest Type: Cool
Appeal: 8
Jam: 1
Contest Description: It stood out as much as special appeals.
Decamark who learns it: EARTHQUAKE at Lv. 47
This move freezes the game if used. The reason why I called it "Slow Glitch" is because, when used, the text speed goes very slow (Slower than the Slow option). This move has a funny contest description.
Name: (Glitch BUG)
Move equivalent: Unknown
Power: none
Accuracy: none
PP: 7
Contest Type: Glitch7
Appeal: 8
Jam: 1
Contest Description: It stood out to make up for being jammed.
Decamark who learns it: EARTHQUAKE(0205) at Lv. 4
It freezes the game if used. This move also has a funny contest description. Just like the fire move, it's a bug type, and the message "(pokemon) used a BUG Move!" appears.
Name: events sleep.
Move equivalent: Ally Switch(01F6/0502)
Power: none
Accuracy: 1
PP: 183 (Shown as ?3)
Contest Type: Cool
Appeal: 4
Jam: 1
Contest Description: But it messed up.
Decamark who learns it: RAGE(0211) at Lv. 41
It (drum roll) freezes the game. This screames Insomnia everywhere (pr
events sleep.) This move, when transfered to a gen IV game, becomes
another glitch move .
Name: ers up if hit by fire. (Shown "ers up if hit b" in the summary because the name is too long)
Move equivalent: Unknown
Power: none
Accuracy: none
PP: ?1
Contest Type: Cool
Appeal: 0
Jam: 8
Contest Description: (Glitched)
Decamark who learns it: RAGE(0211) at Lv 52 (Level up in battle)
Freezes the game if used. This was the first glitch move I discovered. This move reminds me of Flareon. Why? Because Flareon pow
ers up if hit by fire.
Name: AL
Move equivalent: unknown
Power: none
Accuracy: none
PP: ?2
Contest Type: Cool
Appeal: 8
Jam: 1
Contest Description: It worked hard to build on past mistakes.
Decamark who learns it: EARTHQUAKE(0205) at Lv 63
How hard did it worked to build on past mistakes? Anyways, this move always misses, even when Lock-On was used the previous turn. Looks like it has to work harder
.
Name: ain in battle.
Move equivalent: unknown
Power: none
Accuracy: 1
PP: 93
Contest Type: Glitch3
Appeal: 1
Jam: 0
Contest Description: Makes the appeal as good as those before it.
Decamark who learns it: RAGE (0211) at level 12
Guess what happends when you use the move...
Name: (glitch POISON)
Move equivalent: unknown
Power: none
Accuracy: none
PP: 4
Contest Type: Cool
Appeal: 3
Jam: 0
Contest Description: After this move, the user is less likely to be startled.
Decamark who learns it: EARTHQUAKE(0205) at level 49
Just like the bug and fire moves, it's a poison type and, when used in a battle, it says "(Pokemon) used a POISON move!". It freezes the game, thought. Does anyone realise that the glitch moves with non-glitched types has low PP?
I'll add more later.